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Tips on how to lower tricount? - Printable Version +- Wings 3D Development Forum (https://www.wings3d.com/forum) +-- Forum: Wings 3D (https://www.wings3d.com/forum/forumdisplay.php?fid=1) +--- Forum: Interface & Usage (https://www.wings3d.com/forum/forumdisplay.php?fid=3) +--- Thread: Tips on how to lower tricount? (/showthread.php?tid=2854) |
Tips on how to lower tricount? - Nova - 10-15-2019 I'm working on making some assets that I need to scatter around on a world map. The base meshes have been exported from World Machine, which has only a very simple triangle reduction tool. I've gotten to the point where the mountains, etc. have the desired silhouette, but the tricount is a bit on the high side considering the amount I want to place. Does anyone here know of some good ways to lower the tricount of something like this, in the places where it won't affect the silhouette? ![]() ![]() RE: Tips on how to lower tricount? - oort - 10-15-2019 Nice mountain. You could try Meshlab or ReMesh. Meshlab website ReMesh website oort RE: Tips on how to lower tricount? - Nova - 10-16-2019 Meshlab worked out great, thank you! RE: Tips on how to lower tricount? - oort - 10-16-2019 You are welcome. Glad it worked. oort |