I'm working on making some assets that I need to scatter around on a world map. The base meshes have been exported from World Machine, which has only a very simple triangle reduction tool. I've gotten to the point where the mountains, etc. have the desired silhouette, but the tricount is a bit on the high side considering the amount I want to place.
Does anyone here know of some good ways to lower the tricount of something like this, in the places where it won't affect the silhouette?
Does anyone here know of some good ways to lower the tricount of something like this, in the places where it won't affect the silhouette?