08-29-2015, 10:02 PM
Hello,
I was curious if there is any way for me to apply a low resolution texture to an object and have it scale using nearest neighbor (preserving hard edges)?
I created a UV map at the lowest resolution and am seeing bilinear scaling (art gets fuzzy around edges).
I'd like to retain hardness of the art/pixels when applied to the object.
Hope that makes sense. Thanks for you time!
I was curious if there is any way for me to apply a low resolution texture to an object and have it scale using nearest neighbor (preserving hard edges)?
I created a UV map at the lowest resolution and am seeing bilinear scaling (art gets fuzzy around edges).
I'd like to retain hardness of the art/pixels when applied to the object.
Hope that makes sense. Thanks for you time!