In SVG / EPS, way to nicer output to the overlapping objects.
In most cases resolve it is "Surface division Priorities: Scane" to set.
But,If many of the polygon overlaps the complex, it may not be rendered as intended.
Case Example:Rendering of the model export from MagicaVoxel
SHIFT + Drag select will select only polygons those visible to camera.
(Polygons that are unseen from a camera will not be selected.
So, it will reduce the amount of data reduction and processing time.)
Comparison:
Wings3D EPS/SVG Setting:
Surface division Priorities: Scane
CSS: Use ClassName
SVG size comparation:
Export full SVG: 4.5MB
SHIFT Drag selection and Export Selected: 1.1MB
In most cases resolve it is "Surface division Priorities: Scane" to set.
But,If many of the polygon overlaps the complex, it may not be rendered as intended.
Case Example:Rendering of the model export from MagicaVoxel
- Export an Obj file by MagicaVoxel
- Import the file by Wings3D
- Select ALL Object,and switch to Body mode
- Open RMB menu, VertexAttribute > Material to Color
- Open RMB menu, VertexAttribute > Color to Material
- In 3D geometry view,SHIFT + MouseDRAG Select (Reduce for unnessesary pathes)
- File>Export Selected > EPS/SVG(CartoonEdge) Exporter
SHIFT + Drag select will select only polygons those visible to camera.
(Polygons that are unseen from a camera will not be selected.
So, it will reduce the amount of data reduction and processing time.)
Comparison:
Wings3D EPS/SVG Setting:
Surface division Priorities: Scane
CSS: Use ClassName
SVG size comparation:
Export full SVG: 4.5MB
SHIFT Drag selection and Export Selected: 1.1MB