10-25-2024, 10:01 PM
Hi.
When I export to PovRay I always notice distortion on glass or crystal objects. I recently found a solution using the Poseray utility. It has a method of smoothing mesh normals and then the regular povray file is exported.
Is there a way to optimize the mesh exported to Povray from Wings, without subdividing the mesh to an unmanageable point?
Is this a reason to update and perhaps fix the Povray exporter?
I don't want to sound pretentious or bold, but glass renders with such distortions are unacceptable and useless.
Greetings and thank you very much.
When I export to PovRay I always notice distortion on glass or crystal objects. I recently found a solution using the Poseray utility. It has a method of smoothing mesh normals and then the regular povray file is exported.
Is there a way to optimize the mesh exported to Povray from Wings, without subdividing the mesh to an unmanageable point?
Is this a reason to update and perhaps fix the Povray exporter?
I don't want to sound pretentious or bold, but glass renders with such distortions are unacceptable and useless.
Greetings and thank you very much.