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Wings 3D Development Forum Wings 3D Design & Development v
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New commands (vertex deform and more)

 
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New commands (vertex deform and more)

edb
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Posts: 136
Threads: 17
Joined: Nov 2022
#1
08-25-2025, 11:38 AM
Hello,

I haven't posted updates for a bit but I have been making more plugins.

I wanted make sure I wasn't reimplement an existing command somehow for my first commands, so I've been focusing on the deform submenu.

Inner Stretch / Outer Stretch

[Image: XmQU8Z12_o.gif]

This is a kind of scaling where the center gets scaled more/less than the outer extremity.

Shear Rotate

[Image: XpnsftbD_o.gif]

A bit like shear and a bit like rotate.

Weighted Move

[Image: LQQWTjkE_o.gif]

The weights of each vertex is computed by the normals being blurred with the neighbouring vertices. The amount of movement of each vertex depends how similar the "blurred" normal is with the axis of movement.

I'll have plugins to download soon, as I'm still making some changes.

There are other commands also that I'll show soon.
micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,687
Threads: 186
Joined: Jun 2012
#2
08-25-2025, 06:42 PM
(08-25-2025, 11:38 AM)edb Wrote: I wanted make sure I wasn't reimplement an existing command somehow for my first commands, so I've been focusing on the deform submenu.
Hi edb
Good to see you are still around with some stuffs for Wings3D.

I'm not sure about the use of the last one since it may in terms of final look itself we can achieve a similar one using Move+Magnet:
[Image: move-y-magnet.png]

But, this is only my though. Dan is who decides what can be added or not. We just make our PRs. Smile
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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