08-25-2025, 11:38 AM
Hello,
I haven't posted updates for a bit but I have been making more plugins.
I wanted make sure I wasn't reimplement an existing command somehow for my first commands, so I've been focusing on the deform submenu.
Inner Stretch / Outer Stretch
![[Image: XmQU8Z12_o.gif]](https://images2.imgbox.com/78/b9/XmQU8Z12_o.gif)
This is a kind of scaling where the center gets scaled more/less than the outer extremity.
Shear Rotate
![[Image: XpnsftbD_o.gif]](https://images2.imgbox.com/29/3f/XpnsftbD_o.gif)
A bit like shear and a bit like rotate.
Weighted Move
![[Image: LQQWTjkE_o.gif]](https://images2.imgbox.com/47/95/LQQWTjkE_o.gif)
The weights of each vertex is computed by the normals being blurred with the neighbouring vertices. The amount of movement of each vertex depends how similar the "blurred" normal is with the axis of movement.
I'll have plugins to download soon, as I'm still making some changes.
There are other commands also that I'll show soon.
I haven't posted updates for a bit but I have been making more plugins.
I wanted make sure I wasn't reimplement an existing command somehow for my first commands, so I've been focusing on the deform submenu.
Inner Stretch / Outer Stretch
![[Image: XmQU8Z12_o.gif]](https://images2.imgbox.com/78/b9/XmQU8Z12_o.gif)
This is a kind of scaling where the center gets scaled more/less than the outer extremity.
Shear Rotate
![[Image: XpnsftbD_o.gif]](https://images2.imgbox.com/29/3f/XpnsftbD_o.gif)
A bit like shear and a bit like rotate.
Weighted Move
![[Image: LQQWTjkE_o.gif]](https://images2.imgbox.com/47/95/LQQWTjkE_o.gif)
The weights of each vertex is computed by the normals being blurred with the neighbouring vertices. The amount of movement of each vertex depends how similar the "blurred" normal is with the axis of movement.
I'll have plugins to download soon, as I'm still making some changes.
There are other commands also that I'll show soon.