• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Bug Reports v
« Previous 1 … 21 22 23 24 25 … 35 Next »
Does the mormal map inverted in Wings3D?

 
  • 0 Vote(s) - 0 Average
Does the mormal map inverted in Wings3D?

micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,677
Threads: 183
Joined: Jun 2012
#1
03-12-2016, 04:48 PM
Somebody else has noticed that or It's just me doing something wrong?
[Image: NormalMap-Issue_zpsa6f56400.png]
A sunk relief in the tomb is what I'm looking for. That's why it seems something is wrong with normal map routine in Wings3D.

The light (one) is top\front\left in the rendered scene - similar location of the two lights used by Wings3D to show up the normal map effect.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
ggaliens
Offline

Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#2
03-12-2016, 07:58 PM
Did the aliens attack ?
micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,677
Threads: 183
Joined: Jun 2012
#3
03-14-2016, 02:08 PM
I ended up to discover the "problem" is in the normal map plugin of Gimp.
I had just defined a negative value to scale, but it seems to be necessary play with Options->Invert X too.
[Image: tomb_normal_compare_zpsnkkc1xv3.jpg]

Here is the final result - the shadows are in the right place now:
[Image: Result_Gimp_neg_X_zpsb47b4aa7.jpg]
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode