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Wings 3D Development Forum Wings 3D Interface & Usage v
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Wings with SpaceOrb / Joystick

 
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Wings with SpaceOrb / Joystick

engrenage
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#1
04-18-2021, 10:37 AM
Years ago I got myself a SpaceOrb 3D 6-axis game controller. I thought it wasn't that great at the time, but I still have it and it's apparently a pretty straightforward joystick-like thing that connects to a serial port and has a few additional buttons.

Is there a chance I can use Wings with my thingy?


Alternatively, being able to connect a second mouse could be helpful
micheus
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#2
04-19-2021, 03:55 PM
engrenage Wrote:Is there a chance I can use Wings with my thingy?
Dedicated input devices usually requires a proper driver and code to handle their information.

It's like for tablets device. Some can be used with Wings3D, but there is no guarantee they will work 100% because it really was not designed (coded) to use specific inputs. And in order to do that the programmers must to have access to them (own one).
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
engrenage
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#3
04-26-2021, 05:24 PM (This post was last modified: 04-26-2021, 05:37 PM by engrenage.)
this seems fallacious to me.

I first tried my "spaceorb" with the game "descent" ; the controller probably didn't even exist at the time the game was released, yet it was still recognized as a joystick and - same thing as using the mouse - you could tell the game "this button does this, this axis does that, ...."

I'm pretty sure comm protocol for joysticks is a standard.

this night be of interest:

https://en.wikipedia.org/wiki/Game_port
micheus
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#4
04-26-2021, 08:58 PM
Anyway, still need to process an nós standard input device like a mouse or keyboard. Dedicated code to handle joystick input will need to be written.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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