02-22-2014, 09:44 AM 
	
	
	
		BI vs. Cycles vs. Yafaray - an Artist's Observation by Olivier Boscournu
	
	
	
	
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		 02-22-2014, 09:44 AM 
	
	 
		BI vs. Cycles vs. Yafaray - an Artist's Observation by Olivier Boscournu
	 
		Fluid in a Glass - Adaptive Samples by Greg Zaal Last week I stumbled in this old article about rendering a glass of water and then I discovered I've been doing it wrong.  Usually, we have two approaches: water object very near to the glass and water object intersecting the glass a little. (overlapping faces will create dark artefacts) For me, the last one used to bring better results. Then, this guy brought a third option and I had to test. I create a scene using the same materials for the three methods - except as required for the top of water - and I rendered in POV-Ray. Which one you think looks better? I have to admit that the guy tip made it look more real (right on image). ![[Image: Glass-of-Water-comparing.png]](https://i.postimg.cc/mDxvX7Ty/Glass-of-Water-comparing.png) OK, the glass doesn't look so good.  I didn't care much about that for the test since I was more interested to check the results of that technique. To fix that weird appearance we need to triangulate the mesh - credits to sciroccorics who came with this workaround in this post. | 
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