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Wings 3D Development Forum Wings 3D Interface & Usage v
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Texturing imported models

 
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Texturing imported models

Accavish
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Posts: 2
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Joined: Oct 2015
#1
10-02-2015, 08:47 PM
Hi all, apologies if this has been posted already, but I did a search and couldn't find an answer!

For a small project I'm currently working on, I have to work on the same scene in both Wings 3D and Blender. (Don't ask Biggrin)
To move models back and forth between the programs I export them to 3ds (which also has to be the format of the finished project). The problem is this: when I import a model created in Blender into Wings, the UV coordinates are kept, but the model itself refuses to be textured - it just stays white.
I've tested models in different formats exported from different programs, and encountered this very same problem every time, so it's most likely not a bug in either Blender or 3ds. Does anyone know of a fix/workaround to this? Or am I just being stupid and doing everything wrong?

My version of Wings is 1.5.3, if that helps anyone.
oort
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Joined: Nov 2012
#2
10-02-2015, 09:33 PM (This post was last modified: 10-02-2015, 09:35 PM by oort.)
Accavish,
Welcome to the forum.

It may be that you need to load the texture with File > Import Image. Then, in the Outliner Window, drag and drop the texture onto the Material for the model... Wings3D will ask you to specify a Texture type.

Does the texture show up in the Outliner Window?

Not that it is a factor in your question... but you may want to go ahead and upgrade to 1.5.4, since some bugs have been fixed in it.

oort
Accavish
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Junior Member

Posts: 2
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Joined: Oct 2015
#3
10-02-2015, 09:45 PM
Hi, thanks for the quick reply!

I have already imported the image, but I didn't know about dragging and dropping the texture. This seems to help, thank you very much!
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