@micheus:
UV seams are visible in Kerkythea.. just looks at these emoticons 'hands' ..
strange this it..
Radi
What format you using to export in kerkythea?
I use .obj format and i have no problem.
Hi friend
You have right.
Tutorial what i sharing practycally using alpha mask to cut rendered object.
And for this metod you need gimp or other photoshop like software.
when you want change a background in scene with transprent/translucent object - i would try using alpha mask and combine it with depth map.
I try this in future and i write result B-)
UV seams are visible in Kerkythea.. just looks at these emoticons 'hands' ..

Radi
What format you using to export in kerkythea?
I use .obj format and i have no problem.
(12-05-2014, 01:53 AM)micheus Wrote: Olve11, that's a excelent tutorial. Thanks for sharing.
Because I tried in the past I just see a situation which it seems to not work - if the scene have a transparent/translucent sphere - I was not able to merge that rendered scene with a picture and it work fine. Maybe I did something wrong!?
Hi friend
You have right.
Tutorial what i sharing practycally using alpha mask to cut rendered object.
And for this metod you need gimp or other photoshop like software.
when you want change a background in scene with transprent/translucent object - i would try using alpha mask and combine it with depth map.
I try this in future and i write result B-)