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		 01-17-2017, 04:05 PM 
	
	 
		Great!!
	 
		
		
		 01-20-2017, 05:22 PM 
	
	 
		hi olve11, I was just wondering what's that black & white texture...so now I know  AO Strange, cause I've seen it many times and why did not think about it. Even I model something I usually follow diffuse, spec and normal and what about AO? I'm also interested in Kerkythea, but where should I place it, as ambient? BR, Hank 
My gallery: marcone.pl 
 (01-20-2017, 05:22 PM)Hank Wrote: hi olve11, Hi Hank I'm glad you ask about this thing. I was interested too on these type map. AO map is mostly used if you have a low poly model and you want look like a lot of poly model. In Kerkythea this map does not have location. I used this map, when I want more reality for my model. (skin) AO mask is very good for shading. I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers) AO layer in Gimp is very fast to create realistic skin textures and more. Here are some examples: Render with textures. With AO mask and without AO mask  and Kerkythea material setting: 1-Diffuse map 2-Specular (too from AO) 3-layer bump map 0 -skin wrinkles 4-layer bump map 1 -lips wrinkle 5-layer bump map 2 -black freckles  cheers 
		
		
		 01-21-2017, 07:50 PM 
	
	 
		Hi olve11, Quote:I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers) I can't see what channel mode you use for mixing the layers. Is it Multiply? Thank you for explaining all details. I will try to use it in my next work. BR, Hank 
My gallery: marcone.pl 
 
		Hi Hank I used "burn" channel mode on green layer. I am happy to help you and I look forward on your next super work  Bye 
		
		
		 01-22-2017, 12:01 AM 
	
	 
		Hi!olve11,You are using good at these softwares. Great! 
		
		
		 01-22-2017, 12:16 AM 
	
	 
		Thank for all!
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