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Modular spaceships

 
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Modular spaceships

Westbeam
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Junior Member

Posts: 9
Threads: 3
Joined: Feb 2015
#1
05-02-2017, 04:20 AM
Hey Smile

I was rewriting my game-engine and created some modular spaceships for it:
[Image: uqheczqw.jpg] [Image: yiyi8wnd.jpg] [Image: s8n92f8z.jpg]
First two shots are created with my engine, last one is inside Wings3D. Some people may know these spaceships from Egosoft's X-series.
The models are really lowpoly and the texture I drew for this is 512x128px.
Shaders used:
- Simple PBR with disabled normalmaps
- PostFX with Bloom, Light Scattering, SSAO and FXAA
Programs used:
- Modeling with Wings3D, Converting to .B3D with Blender
- Texturing with GIMP
- Generating of metal- and roughnessmaps with AwesomeBumpV4

I am trying to achieve some kind of "timeless graphics". Something that will still look good in 5 years. I was inspired by Angryfly on Turbosquid.com.

What do you think needs to be changed? Any suggestions?

, Westbeam Wink
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