After search and read a lot of articles to try understand how splines can be computed, I finally got some time to try code an algorithm (in truth port a code i found) to create the b-spline curve (NURBS) using the CV method (Control Vertice):

![[Image: lines-styles.png]](https://s25.postimg.cc/n1akn47pr/lines-styles.png)
I just noticed there is still a small bug since the first segment (starting from left side) doesn't connect to the first vertex (or control vertex).
Working on Bezier curve now.
![[Image: lines-styles.png]](https://s25.postimg.cc/n1akn47pr/lines-styles.png)
I just noticed there is still a small bug since the first segment (starting from left side) doesn't connect to the first vertex (or control vertex).
Working on Bezier curve now.
@MicheusVieira
@MicheusVieira
Micheuss
micheus4wings3d ![[Image: curves-3.png]](https://s25.postimg.cc/navkt4zsb/curves-3.png)


![[Image: curves-tg-bitg-n.png]](https://s25.postimg.cc/3zzxzyzkf/curves-tg-bitg-n.png)
![[Image: curves-tg-bitg-n-2.png]](https://s25.postimg.cc/gf60lmkxr/curves-tg-bitg-n-2.png)
![[Image: curves-sweep-0.png]](https://s25.postimg.cc/p3phiaean/curves-sweep-0.png)