I'm working on making some assets that I need to scatter around on a world map. The base meshes have been exported from World Machine, which has only a very simple triangle reduction tool. I've gotten to the point where the mountains, etc. have the desired silhouette, but the tricount is a bit on the high side considering the amount I want to place.
Does anyone here know of some good ways to lower the tricount of something like this, in the places where it won't affect the silhouette?
![[Image: z261rTL.png]](https://i.imgur.com/z261rTL.png)
Does anyone here know of some good ways to lower the tricount of something like this, in the places where it won't affect the silhouette?
![[Image: z261rTL.png]](https://i.imgur.com/z261rTL.png)
![[Image: vI4RU38.png]](https://i.imgur.com/vI4RU38.png)