11-12-2019, 09:02 PM
As suggested, I'm splitting this off from my first thread.
This is the procedure I am currently using to assign textures:
New file.
Import image.
Drag image onto default material and choose base colour.
Create cube and select it.
Go to default material and choose assign to selection.
Select one face of cube.
Right click - UV mapping.
In segmenting window, right click - continue - projection normal.
Now Wings creates a new material with the default texture rather than using the one I assigned. This seems wrong.
I've tried various variation on this, but I always seem to end up creating a useless default texture.
I can get around this - I right click on the default image - create texture, then switch to my one, but it seems like this should not be necessary every time I assign a texture to a face, so I assume I must be doing something wrong.
I've looked through a number of tutorials but they are mostly creating the texture after unwrapping, so the method is different. Also, they're all for much older versions.
This is the procedure I am currently using to assign textures:
New file.
Import image.
Drag image onto default material and choose base colour.
Create cube and select it.
Go to default material and choose assign to selection.
Select one face of cube.
Right click - UV mapping.
In segmenting window, right click - continue - projection normal.
Now Wings creates a new material with the default texture rather than using the one I assigned. This seems wrong.
I've tried various variation on this, but I always seem to end up creating a useless default texture.
I can get around this - I right click on the default image - create texture, then switch to my one, but it seems like this should not be necessary every time I assign a texture to a face, so I assume I must be doing something wrong.
I've looked through a number of tutorials but they are mostly creating the texture after unwrapping, so the method is different. Also, they're all for much older versions.