11-09-2021, 07:36 PM
Good luck. I hope I am being of some use with all this, if you want anything testing I would be happy to do it with guidance.
11-09-2021, 07:36 PM
Good luck. I hope I am being of some use with all this, if you want anything testing I would be happy to do it with guidance.
11-09-2021, 11:38 PM
Quote:No subdivision or other editing, select cube, Boolian TEST. select text then stays in loop.Yeah, doing that I got the Wings3D hanging as well. But, as I said, use a simple panel without subdivision may bring us problems - mainly if the second object has so many vertex which will require connections to only four vertex. I just made three cut and it worked correctly. Notice the amount of connections to a single vertex - have that in mind and then you can have a better guess about the needed subdivision before to apply the boolean operation:
11-10-2021, 12:19 AM
Thanks for your work on this, I must admit I am very new to boolian and this was my first play the functions of it.
The other thing I have done is to remove 2.2.5 config and .local files and set preferences in 2.2.7 in the event they were confusing something. I think I have found my way around the boolian functions reasonably well enough to be able to use them and can see it being a really useful addition to Wings 3D, I am loving it. https://drive.google.com/file/d/17V7DlJF...sp=sharing https://drive.google.com/file/d/1sid13aA...sp=sharing I have learned more in the last day or two than ever before about Wings3D thanks again for your time and patience.
11-10-2021, 01:22 AM
No problem. I'm here for that.
11-10-2021, 09:24 AM
11-11-2021, 01:40 AM
Just to help you to get better the idea about when and where to cut the first object...
I used Separate command in the text and then I got each character as an object. Then I made the subtraction of the dense one in the middle in order to show you what may be happens in the process that cause the "loop". Notice the amount of faces that are under the other characters. By doing the same with each other that would create a lot of intersections to be solved. I believe the code is not able to handle it as good as our sight (and brain). So, we can help it by adding cut around each character (at least for the more dense ones) - by cut I mean to use Connect [RMB] (selecting with the Right Mouse Button we are enter in Slide mode which is useful in this situation): And then we can get a clear result: About the border... We can use the resultant selected edges to set them as hard and get sharp results: or.. We can use the main menu Select->By->Hard Edges and get the inner hard edges selected and then switch to Face selection mode [F] and get the engraved faces selected and work with them to make the border soft: |
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