05-27-2016, 04:30 AM
Hi olve11. That's another huge work.
I liked the color tones in the second render. But I have to say that something looks strange with the floor. It's like it was out of scale in the scene context. Just compare the chair feet and the floor gap. Also the wood nodes seems to be too "deep".
There is also a "flare" (Blotches) on the floor close to the table foot (the front one in the right side of the image).
That uses to be the same effect we can get in the corners of a room. For these cases I read someday that creating a soft corner (bevels) can help to avoid it.
The kerkythea FAQ have some information about it that I shared here to not pollute much your thread.
I liked the color tones in the second render. But I have to say that something looks strange with the floor. It's like it was out of scale in the scene context. Just compare the chair feet and the floor gap. Also the wood nodes seems to be too "deep".
There is also a "flare" (Blotches) on the floor close to the table foot (the front one in the right side of the image).
That uses to be the same effect we can get in the corners of a room. For these cases I read someday that creating a soft corner (bevels) can help to avoid it.
The kerkythea FAQ have some information about it that I shared here to not pollute much your thread.