(01-15-2017, 05:01 PM)Hank Wrote: I doesn't matter how the new objects are facings (the direction) as long as they are duplicated on the selected vertices.Hank, in the mean time maybe you could use a object with one extra row/col to avoid those objects with a normal in different direction than UP. Also, you could use [Vertex] Deform->Crumple->X/Z to scramble the target vertices a little. That can be done in 1.5.3:
Messages In This Thread |
Randomly placed objects - by Hank - 01-15-2017, 05:01 PM
RE: Randomly placed objects - by micheus - 01-15-2017, 08:38 PM
RE: Randomly placed objects - by Hank - 01-17-2017, 05:28 PM
RE: Randomly placed objects - by ggaliens - 01-21-2017, 03:58 PM
RE: Randomly placed objects - by Hank - 01-21-2017, 08:13 PM
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