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Goblin from Isengard and Mordor

 
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Goblin from Isengard and Mordor

olve11
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Posts: 233
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Joined: Dec 2012
#5
01-21-2017, 07:39 AM (This post was last modified: 01-21-2017, 12:40 PM by olve11.)
(01-20-2017, 05:22 PM)Hank Wrote: hi olve11,

I was just wondering what's that black & white texture...so now I know Smile AO
Strange, cause I've seen it many times and why did not think about it. Even I model something I usually follow diffuse, spec and normal and what about AO? I'm also interested in Kerkythea, but where should I place it, as ambient?

BR, Hank

Hi Hank

I'm glad you ask about this thing.
I was interested too on these type map.
AO map is mostly used if you have a low poly model and you want look like a lot of poly model.
In Kerkythea this map does not have location.
I used this map, when I want more reality for my model. (skin)
AO mask is very good for shading.
I used it in the GIMP, to produce a diffuse and specular texture of the skin. (mixing channels in layers)
AO layer in Gimp is very fast to create realistic skin textures and more.
Here are some examples:

Render with textures. With AO mask and without AO mask


and Kerkythea material setting:
1-Diffuse map
2-Specular (too from AO)
3-layer bump map 0 -skin wrinkles
4-layer bump map 1 -lips wrinkle
5-layer bump map 2 -black freckles


cheers
InExPro studio

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Messages In This Thread
Goblin from Isengard and Mordor - by olve11 - 01-17-2017, 09:22 AM
RE: Goblin from Isengard and Mordor - by Marcin Maćkowiak - 01-17-2017, 11:20 AM
RE: Goblin from Isengard and Mordor - by Asticles - 01-17-2017, 04:05 PM
RE: Goblin from Isengard and Mordor - by Hank - 01-20-2017, 05:22 PM
RE: Goblin from Isengard and Mordor - by olve11 - 01-21-2017, 07:39 AM
RE: Goblin from Isengard and Mordor - by Hank - 01-21-2017, 07:50 PM
RE: Goblin from Isengard and Mordor - by olve11 - 01-21-2017, 11:39 PM
RE: Goblin from Isengard and Mordor - by tkbd - 01-22-2017, 12:01 AM
RE: Goblin from Isengard and Mordor - by olve11 - 01-22-2017, 12:16 AM

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