05-30-2017, 12:45 AM
Thank you for your reply to my first question. It has opened my eyes. I had no idea that an absolute move could accept up to 3 selected parameters for reference, orientation, and intersection. I don't recall that in the manual, but I'll have to re-read again.
This does EXACTLY what I wanted:. Move a group along a constraint, snapping the reference vertex to a destination. Nothing I've found in the software or online materials showed this. Sweet!
I already know about LMB, MMB, and RMB choices. I knew before my first question. That there may be a rabbit hole of multiple parameters per choice is something new to me though. This actually answers some things about the program's behaviour that I've wondered about.
This statement confuses me greatly. As I understand it, I agree that putting part 1 in the final location would have made this much easier. But then I wouldn't have needed to ask how to put it where I wanted? I'm still thinking about this, because I must be misunderstanding.
The shell extrude puzzles me. I know how to do it, but I would never have thought to. I didn't realize that the snap required a face for it's destination. That became a stumbling block for me.
Also, I don't understand the difference between "extrude" and "shell extrude". I've read about both and tested them. What I've read only adds the words "as a unit" for shell extrude. I don't know why you chose "shell" to extrude a single face. The documentation should really say what the difference is by comparison. I see that there is a ghost line effect around the base of a shell extrusion, but I don't know what it signifies. I haven't used shell during a build yet, because it may be adding features I'm unaware of, and not taking proper advantage of.
I have tried many times to straighten a line between two vertices using each of the mouse buttons. I also found some buttons from an old calculator, glued them to my mouse, and tried pressing them too. I have not figured this out yet, but I'll keep trying.
Now that I know about multiple parameters per choice, I merely have to find out what they are, how to select them, and in what order they belong.
I can't watch videos. My only internet is a phone and I have limited data (yes, we exist). So I read. And test. And break stuff, and read some more.
*****
I have run into a repeatable TAB crash, even after the updates. I have the crash report, but started trying to figure out the cause first. I haven't submitted it as a bug yet, because it only occurs after merging in another model (which I'm using for scale reference). The only fix so far is a complete reboot. I'm going to have to fix the reference model-which may have some flipped normals. I mention it here because I'm not sure how robust the software is supposed to be, and if it's worth reporting yet.
This does EXACTLY what I wanted:. Move a group along a constraint, snapping the reference vertex to a destination. Nothing I've found in the software or online materials showed this. Sweet!
I already know about LMB, MMB, and RMB choices. I knew before my first question. That there may be a rabbit hole of multiple parameters per choice is something new to me though. This actually answers some things about the program's behaviour that I've wondered about.
Quote:I believe you would have simplified your process if you (even moving as you did) have put the "part1" on its final location.
This statement confuses me greatly. As I understand it, I agree that putting part 1 in the final location would have made this much easier. But then I wouldn't have needed to ask how to put it where I wanted? I'm still thinking about this, because I must be misunderstanding.
The shell extrude puzzles me. I know how to do it, but I would never have thought to. I didn't realize that the snap required a face for it's destination. That became a stumbling block for me.
Also, I don't understand the difference between "extrude" and "shell extrude". I've read about both and tested them. What I've read only adds the words "as a unit" for shell extrude. I don't know why you chose "shell" to extrude a single face. The documentation should really say what the difference is by comparison. I see that there is a ghost line effect around the base of a shell extrusion, but I don't know what it signifies. I haven't used shell during a build yet, because it may be adding features I'm unaware of, and not taking proper advantage of.
I have tried many times to straighten a line between two vertices using each of the mouse buttons. I also found some buttons from an old calculator, glued them to my mouse, and tried pressing them too. I have not figured this out yet, but I'll keep trying.
Now that I know about multiple parameters per choice, I merely have to find out what they are, how to select them, and in what order they belong.
I can't watch videos. My only internet is a phone and I have limited data (yes, we exist). So I read. And test. And break stuff, and read some more.
*****
I have run into a repeatable TAB crash, even after the updates. I have the crash report, but started trying to figure out the cause first. I haven't submitted it as a bug yet, because it only occurs after merging in another model (which I'm using for scale reference). The only fix so far is a complete reboot. I'm going to have to fix the reference model-which may have some flipped normals. I mention it here because I'm not sure how robust the software is supposed to be, and if it's worth reporting yet.