The two basic kinds can now be produced:
![Click to view image](https://i.postimg.cc/sXXpWdt6/curve-wip2.png)
Time to implement the vertex selection stuff because it will be necessary for the other kinds will need of it for handle the manipulators as the ones in right curve:
![Click to view image](https://vvvv.org/sites/default/files/imagecache/large/images/BezierAndB-Spline_ControlPoints2.png)
That should take long since I cannot to use the Wings3D stuff, so I need to write all the code for that. I hope I can steal some pieces from the Wings3D's code.
![Click to view image](https://i.postimg.cc/sXXpWdt6/curve-wip2.png)
Time to implement the vertex selection stuff because it will be necessary for the other kinds will need of it for handle the manipulators as the ones in right curve:
![Click to view image](https://vvvv.org/sites/default/files/imagecache/large/images/BezierAndB-Spline_ControlPoints2.png)
That should take long since I cannot to use the Wings3D stuff, so I need to write all the code for that. I hope I can steal some pieces from the Wings3D's code.
![Biggrin Biggrin](https://www.wings3d.com/forum/images/smilies/biggrin.png)