The two basic kinds can now be produced:

Time to implement the vertex selection stuff because it will be necessary for the other kinds will need of it for handle the manipulators as the ones in right curve:

That should take long since I cannot to use the Wings3D stuff, so I need to write all the code for that. I hope I can steal some pieces from the Wings3D's code.

Time to implement the vertex selection stuff because it will be necessary for the other kinds will need of it for handle the manipulators as the ones in right curve:

That should take long since I cannot to use the Wings3D stuff, so I need to write all the code for that. I hope I can steal some pieces from the Wings3D's code.
