09-28-2017, 08:59 PM
(09-28-2017, 03:35 PM)oort Wrote: I wonder if you could use any code from the rigging plugin that was started a long time ago.Thanks for the link oort, I read the code and he used the regular #we{} objects with the name prefixed by "joint_". But, I cannot use that.
Quote:Maybe this plugin could become a step towards a rigging plugin for Wings3D???I'm not sure. I prefer to focus on model things that it's the main Wings3D purpose.
Back to curve plugin...
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I'm still not sure about the selection modes. Anyone think do we need more than point (vertex) and curve (body) mode? I'm going to start with these.