09-28-2017, 08:59 PM
(09-28-2017, 03:35 PM)oort Wrote: I wonder if you could use any code from the rigging plugin that was started a long time ago.Thanks for the link oort, I read the code and he used the regular #we{} objects with the name prefixed by "joint_". But, I cannot use that.
Quote:Maybe this plugin could become a step towards a rigging plugin for Wings3D???I'm not sure. I prefer to focus on model things that it's the main Wings3D purpose.
Back to curve plugin...
I'm still not sure about the selection modes. Anyone think do we need more than point (vertex) and curve (body) mode? I'm going to start with these.