After search and read a lot of articles to try understand how splines can be computed, I finally got some time to try code an algorithm (in truth port a code i found) to create the b-spline curve (NURBS) using the CV method (Control Vertice):

![[Image: lines-styles.png]](https://s25.postimg.cc/n1akn47pr/lines-styles.png)
I just noticed there is still a small bug since the first segment (starting from left side) doesn't connect to the first vertex (or control vertex).
Working on Bezier curve now. 
	
	
	
	

![[Image: lines-styles.png]](https://s25.postimg.cc/n1akn47pr/lines-styles.png)
I just noticed there is still a small bug since the first segment (starting from left side) doesn't connect to the first vertex (or control vertex).
Working on Bezier curve now.
 
	 
	 

![[Image: tw.png]](https://i.postimg.cc/QdjwyGVz/tw.png) @MicheusVieira
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 @MicheusVieira   ![[Image: da.png]](https://i.postimg.cc/xTvB5TjH/da.png) Micheuss
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