07-05-2018, 08:14 AM
I'm still working on it slowly, but working. 
I was trying to make a beta version available this week, but I couldn't. I fixed a couple of small issues (most graphics) and I was reviewing the code too. I found a way to "upgrade" a previous saved project without crash Wings3d, so if we are creating test scenes we can still use them with further plugin updates (just while it is in beta state).
Today I started to work in the UV mapping stuff and my initial approach was not precise, so I ended to "unwrapping" a closed mesh.
But, it seems promising:

I'll be away for a while for my vacations, so I must be back to work on it just late in this month.

I was trying to make a beta version available this week, but I couldn't. I fixed a couple of small issues (most graphics) and I was reviewing the code too. I found a way to "upgrade" a previous saved project without crash Wings3d, so if we are creating test scenes we can still use them with further plugin updates (just while it is in beta state).
Today I started to work in the UV mapping stuff and my initial approach was not precise, so I ended to "unwrapping" a closed mesh.

But, it seems promising:

I'll be away for a while for my vacations, so I must be back to work on it just late in this month.