01-01-2019, 12:20 PM
Hi Micheus,
I'd like to share with some ideas existing in Blender3D which could be used for your function:
- put an object on path and slide it
imagine you model a zipper (in a jacket) and you want to set zip fastener is specific place...
It could be done with bounding box option but needs more steps and when path logic is designed with slide function then it's much easier and faster
- repeat an object on path
imagine you model one part from a zipper [a tooth] and you want to set some length. If this option is available, then one part repeated few times could build all element in one step.
Other solution: model one part from a zipper and use absolute commands + move + duplicates and in the end put all the model on the path [if available for new path logic]
- extrude path => select first or last point and extrude it = makes the path longer
- divide or cut the path => add more points between existing = make the path more curvy
- close the path => connect first point with the last = creates a ring
- influence => you set a path inside human arm. With influence option [similar to sculpt] and moving the path you can set new [arm] pose
beside above suggestion I try to imagine different scenarios which might happen in my W3D adventure, like: a chain [you set one chain ring + duplicate + rotate 90 every second piece...] or a rope [make a single rope element + set it on the path + extrude the path = a lasso] or a shoe lace [model a shoe lace start and end + set it on the path + move path points to design requested form] and so on...
BR, Hank
I'd like to share with some ideas existing in Blender3D which could be used for your function:
- put an object on path and slide it
imagine you model a zipper (in a jacket) and you want to set zip fastener is specific place...
It could be done with bounding box option but needs more steps and when path logic is designed with slide function then it's much easier and faster
- repeat an object on path
imagine you model one part from a zipper [a tooth] and you want to set some length. If this option is available, then one part repeated few times could build all element in one step.
Other solution: model one part from a zipper and use absolute commands + move + duplicates and in the end put all the model on the path [if available for new path logic]
- extrude path => select first or last point and extrude it = makes the path longer
- divide or cut the path => add more points between existing = make the path more curvy
- close the path => connect first point with the last = creates a ring
- influence => you set a path inside human arm. With influence option [similar to sculpt] and moving the path you can set new [arm] pose
beside above suggestion I try to imagine different scenarios which might happen in my W3D adventure, like: a chain [you set one chain ring + duplicate + rotate 90 every second piece...] or a rope [make a single rope element + set it on the path + extrude the path = a lasso] or a shoe lace [model a shoe lace start and end + set it on the path + move path points to design requested form] and so on...
BR, Hank
My gallery: marcone.pl