01-26-2019, 05:13 PM
Today I finally found an article that help me to fix the twisted mesh that can be caused by the use of the Frernet frame approach to compute the orientations (Normal/Binormal), but I already discovered it can mess up with curves like the helix which was absolutely right for our use. So, back to try to find a way to workaround that.
![Click to view image](https://i.postimg.cc/sXzF70SV/fixing-Frenet-frame.png)