02-01-2019, 05:14 AM
(01-26-2019, 05:13 PM)micheus Wrote: but I already discovered it can mess up with curves like the helix which was absolutely right for our use. So, back to try to find a way to workaround that.I didn't find anything (article/video) that could to help me with this - I was already tearing my hair out. So, I installed Blender and played around with its Bèzier curves and guess what? It's a "normal" behavior.
I noticed it offers an option to the user choose which kind of twisting method to use: Tangent (the first I was using and that sometimes creates some mesh distortion); Minimum (the one shown before) and a Z-Up option.
Now, I think I can just do the same by adding these options and try to go ahead.
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