11-13-2019, 11:10 AM
(11-13-2019, 08:08 AM)dgud Wrote:I'll give that a try, thanks!(11-13-2019, 01:40 AM)vershner Wrote: No, I guess that's anisotropic filtering. It doesn't seem to affect the mip maps.
Nevermind, I just restarted Wings to refresh them instead. It loads quickly so it's not a big deal.
@vershner If you create you textures first and that is your workflow,
have you seen "Window/Snap Image" control.
That creates uv's from camera projection and assign material.
Quote:I have to look at the mip-maps generation during refresh,Just colour texture.
that should just work when you refresh your texture.
Are we talking about Color textures or any kind of Normal maps here?