04-01-2020, 01:57 PM
Quote:If the face already has a material, segmenting should not change that. It's really frustrating to always have to go back and set the material back to what it used to be.If you has already assigned a material to the object and you didn't unwrap the faces before that is going to be the behaviour.
I cannot think that it's wrong if we are considering we should to UV map the object before in this process to setup its material. Wings3D will always create one material by unwrapped object.
What you can do, and I don't think it's so hard, is just after you apply the segmenting UV - with the selection still active - go to Outliner select the "previous" material assigned; activate the context menu and use the option Assign to Selection.
But, I'm going to take note of this and take a look if we can do something to minimise the work.