Thanks for your feedback.
The use of a separated window was an initial option to avoid compromise any user project due to a crash in my code during this development process - you could never open your project until I fix the issue.
But, if it someday gets stable enough to start sharing the default Wings3D's Geometry window, it will have to work like Sculpt tool does (and Tweak used to do in its origin - although that kind of integration will probably never happen to other tool). In that situation we must to enter in Sculpt mode - leaving any default behaviour or context menus - use the tool features and then end the sculpt mode to get back to the regular Wings3D modeling.
Wings3D doesn't offer much support to "complex" plugins. So, I'm doing what I can to add a tool to help us to create some stuff that would be laborious using the current options.
Remembering that - although I have been helping to code Wings3D - this is a plugin and not something that would be part of Wings3D - It is optional.
An update to the followers...
I've been working in a option to use tri-parted objects. It's something existing in ZBrush in their Tri Parts Brush.
We create an object which the central piece is the repeatable one. The object must be weldable and the three pieces combined.
Low density objects will give us better performance on modelling, but it's possible to use a more detailed one too. If the PC is a little old (in order to improve the performance) it's possible we to work with a proxy object which will be replaced by the "official" one just before we make it permanent.
This also give us the ability to create a Wings3D project file to be used as a TriParts Object's library (which is something like the IMM in ZBrush where we can choose between multiple objects from a set):
![[Image: curve-tripart-collection.png]](https://i.postimg.cc/13XDBFRT/curve-tripart-collection.png)
![[Image: curve-tripart-1.png]](https://i.postimg.cc/fyQ7564H/curve-tripart-1.png)
The use of a separated window was an initial option to avoid compromise any user project due to a crash in my code during this development process - you could never open your project until I fix the issue.
But, if it someday gets stable enough to start sharing the default Wings3D's Geometry window, it will have to work like Sculpt tool does (and Tweak used to do in its origin - although that kind of integration will probably never happen to other tool). In that situation we must to enter in Sculpt mode - leaving any default behaviour or context menus - use the tool features and then end the sculpt mode to get back to the regular Wings3D modeling.
Wings3D doesn't offer much support to "complex" plugins. So, I'm doing what I can to add a tool to help us to create some stuff that would be laborious using the current options.
Remembering that - although I have been helping to code Wings3D - this is a plugin and not something that would be part of Wings3D - It is optional.
An update to the followers...
I've been working in a option to use tri-parted objects. It's something existing in ZBrush in their Tri Parts Brush.
We create an object which the central piece is the repeatable one. The object must be weldable and the three pieces combined.
Low density objects will give us better performance on modelling, but it's possible to use a more detailed one too. If the PC is a little old (in order to improve the performance) it's possible we to work with a proxy object which will be replaced by the "official" one just before we make it permanent.
This also give us the ability to create a Wings3D project file to be used as a TriParts Object's library (which is something like the IMM in ZBrush where we can choose between multiple objects from a set):
![[Image: curve-tripart-collection.png]](https://i.postimg.cc/13XDBFRT/curve-tripart-collection.png)
![[Image: curve-tripart-1.png]](https://i.postimg.cc/fyQ7564H/curve-tripart-1.png)
![[Image: Flex-Hose-3-test.png]](https://i.postimg.cc/PJbW72Td/Flex-Hose-3-test.png)