that sure is helpfull, glad i havent spent hours and days/weeks/months looking for a way to get rid of the damned 'holes' just so i can get corn for an answer...
awesome... and here i thought comedy was dead, oh wait i guess it is since all im hearing now is squeaks and hisses from that dead horse getting beat still.
now, is there anyone that has more than one brain cell (maybe you can then create a spark) in there head that might actually spark an idea as to how to remove holes completely and fix the CTD issue.... you know as a possible temporary workaround.
for anyone who might care or have a answer/workaround/something usefull outside of 'try not to create them' garbage, here is the dump text(since i cant upload it):
Dump written 2013-3-12_9-49
Version: 1.4.1
Window: autosaver
Reason: function_clause
Short stack trace:
[{gb_trees,get_1,2},
{wings_facemat,renumber_1,3},
{wings_we,do_renumber,3},
{wings_we,renumber,3},
{wings_ff_wings,renumber,5},
{wings_ff_wings,export,2},
{wings_file,autosave,1},
{wings_file,autosave_event,3}]
Long stack trace:
[{gb_trees,get_1,[4826,nil]},
{wings_facemat,renumber_1,3},
{wings_we,do_renumber,3},
{wings_we,renumber,3},
{wings_ff_wings,renumber,5},
{wings_ff_wings,export,2},
{wings_file,autosave,1},
{wings_file,autosave_event,3}]
so, is there a way to change the line attributes or anything else with a mesh you are working on to get rid of the holes... like trying to create a backface mesh or something, that might actually be helpfull.
awesome... and here i thought comedy was dead, oh wait i guess it is since all im hearing now is squeaks and hisses from that dead horse getting beat still.
now, is there anyone that has more than one brain cell (maybe you can then create a spark) in there head that might actually spark an idea as to how to remove holes completely and fix the CTD issue.... you know as a possible temporary workaround.
for anyone who might care or have a answer/workaround/something usefull outside of 'try not to create them' garbage, here is the dump text(since i cant upload it):
Dump written 2013-3-12_9-49
Version: 1.4.1
Window: autosaver
Reason: function_clause
Short stack trace:
[{gb_trees,get_1,2},
{wings_facemat,renumber_1,3},
{wings_we,do_renumber,3},
{wings_we,renumber,3},
{wings_ff_wings,renumber,5},
{wings_ff_wings,export,2},
{wings_file,autosave,1},
{wings_file,autosave_event,3}]
Long stack trace:
[{gb_trees,get_1,[4826,nil]},
{wings_facemat,renumber_1,3},
{wings_we,do_renumber,3},
{wings_we,renumber,3},
{wings_ff_wings,renumber,5},
{wings_ff_wings,export,2},
{wings_file,autosave,1},
{wings_file,autosave_event,3}]
so, is there a way to change the line attributes or anything else with a mesh you are working on to get rid of the holes... like trying to create a backface mesh or something, that might actually be helpfull.
Balance and Moderation in all things, even Balance and Moderation! - SBSeed
"the only way evil can win is when good men to do nothing"
"the only way evil can win is when good men to do nothing"