10-26-2024, 11:58 PM
I'm not sure we can do something about that (in the code). But, you may try something I did in the past in orde to improve the glass render.
In this post you are going to see I kept the mesh the most regular (squares) as possible and then triangulate it.
That was the way I got good results in POV-Ray.
https://www.wings3d.com/forum/showthread...7#pid15817
In this post you are going to see I kept the mesh the most regular (squares) as possible and then triangulate it.
That was the way I got good results in POV-Ray.
https://www.wings3d.com/forum/showthread...7#pid15817