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Wings 3D Development Forum Wings 3D Design & Development v
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New commands (vertex deform and more)

 
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New commands (vertex deform and more)

micheus
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#8
09-24-2025, 07:01 PM (This post was last modified: 09-24-2025, 07:09 PM by micheus.)
(09-21-2025, 11:20 PM)edb Wrote: Face Rounder (after Bevel)

This is another WIP plugin, not really a deform plugin but it can be used after a bevel to create a rounded corner.

[Image: TPb4142O_o.gif]
That is a nice addition.
In case it's an unique command with:
- moving mouse adjust bevel distance (like the regular Bevel);
- rolling the mouse wheel to segment the bevel (like I did for Connect MMB), and;
- keeping pressed mouse to bump it (like for Inset)
then, I think you could add it as a second Bevel command, like for LMB with a proper description for the information line.

I had already started to try build something like this, but focusing in an even segmentation to avoid issues with UV mapped boundaries. But, it got complex at the moment and I let it aside.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
New commands (vertex deform and more) - by edb - 08-25-2025, 11:38 AM
RE: New commands (vertex deform and more) - by micheus - 08-25-2025, 06:42 PM
RE: New commands (vertex deform and more) - by ivla - 08-27-2025, 05:26 AM
RE: New commands (vertex deform and more) - by edb - 09-01-2025, 01:51 AM
RE: New commands (vertex deform and more) - by micheus - 09-01-2025, 02:40 PM
RE: New commands (vertex deform and more) - by edb - 09-21-2025, 11:20 PM
RE: New commands (vertex deform and more) - by ivla - 09-22-2025, 05:09 AM
RE: New commands (vertex deform and more) - by micheus - 09-24-2025, 07:01 PM

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