03-25-2013, 07:56 AM
(This post was last modified: 03-25-2013, 09:00 PM by PeterC (PC).)
Trying to keep multiple separate materials/regions on your model eh?
AUV will lump everything you do into a new "_auv" material as you found out, so yea using AUV in Face mode with only one material's polys selected (via 'select by material' in the Outliner window for example) will help you prevent this.
The problem is Wings will still assign an "_auv" material to those faces, so you'll just end up having to re-apply your old materials back anyway.
You're probably better off simply UV mapping your whole model first (all at once, or few polys/sections at a time.. doesn't matter, but don't worry about materials), and only THEN selecting the various poly regions and create-assign your different materials to them.. the UV data will stay of course :}
If you then need a mat colored UV template after that can just auv the whole thing in Body mode and bake one out of course.
Though be sure to save your model BEFORE that, not after.
Else you'll be back to having a single "_auv" material applied to everything if you come back to work on the model more.
What was that about the geosphere by the way? I imported it into Wings 1.4.1
It loaded fine, was UVed and had three separate materials, EDIT: Ignore --> but they were all white..
AUV will lump everything you do into a new "_auv" material as you found out, so yea using AUV in Face mode with only one material's polys selected (via 'select by material' in the Outliner window for example) will help you prevent this.
The problem is Wings will still assign an "_auv" material to those faces, so you'll just end up having to re-apply your old materials back anyway.
You're probably better off simply UV mapping your whole model first (all at once, or few polys/sections at a time.. doesn't matter, but don't worry about materials), and only THEN selecting the various poly regions and create-assign your different materials to them.. the UV data will stay of course :}
If you then need a mat colored UV template after that can just auv the whole thing in Body mode and bake one out of course.
Though be sure to save your model BEFORE that, not after.
![Biggrin Biggrin](https://www.wings3d.com/forum/images/smilies/biggrin.png)
What was that about the geosphere by the way? I imported it into Wings 1.4.1
It loaded fine, was UVed and had three separate materials, EDIT: Ignore --> but they were all white..