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Wings 3D Development Forum Wings 3D Interface & Usage v
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Assigning a material to a face

 
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Assigning a material to a face

Justanother1
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Posts: 88
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Joined: Jan 2013
#4
01-22-2014, 07:26 PM
FYI when you export a Obj .. you get the .mat file with it .. These can be opened and edited in Notepad! ... this is most helpful when Texture images get moved from one directory to another. Notice the Options are the same .. KD for Diffuse KA for Ambient, etc ...

Also, when importing objects into Blender, if you don't tick the option for "Keep Vertex Order", Blender will split your model into Parts according to the Materials. This can be helpful when painting in Sculptris or other app, but a problem when animating, so Save Both! as long as the UV's are the same, the painted textures will work!

And, applying several Materials will mark Seams for UV's where the Material edges are.
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Messages In This Thread
Assigning a material to a face - by frans - 01-22-2014, 12:17 PM
RE: Assigning a material to a face - by micheus - 01-22-2014, 04:14 PM
RE: Assigning a material to a face - by frans - 01-22-2014, 04:33 PM
RE: Assigning a material to a face - by Justanother1 - 01-22-2014, 07:26 PM

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