12-03-2014, 08:32 PM
(12-03-2014, 07:39 PM)Radi Wrote: another question:Any picture for evaluation?
UV seams are always visible when rendering in Kerkythea, but normally in Wings or Unreal Tournament not, my textures are ideally cover seams.. Is there a way in Kerkythea to make seams less visible ??
Sometimes you need to scale down the mesh a little or paint the image out of the mesh.
* Don't forget to take a look at those links I put in the first post in this thread. You can find useful information there.