02-25-2015, 04:49 PM
By considering the texture you are using (with those lines) I believe the better option would be to use the Projection Camera option:
![[Image: helmet_zpsfaf45318.png]](http://i1330.photobucket.com/albums/w578/Micheus/helmet_zpsfaf45318.png)
In this case I just marked for cut the helmet boundaries (two edge loops separating the in/out side); changed the view mode to Orthogonal and put the view along the Y axis. After created the UVMap it was needed a little of tweak in the opened mesh.
![[Image: helmet_zpsfaf45318.png]](http://i1330.photobucket.com/albums/w578/Micheus/helmet_zpsfaf45318.png)
In this case I just marked for cut the helmet boundaries (two edge loops separating the in/out side); changed the view mode to Orthogonal and put the view along the Y axis. After created the UVMap it was needed a little of tweak in the opened mesh.