04-27-2015, 11:46 PM
c-sanchez, just in case you are lazy to try the approaches. (my turn,
)
- The left column your probable initial mesh;
- The middle column the presented mesh;
- The right one is your mesh with hard edges set (easy way is use Auto Smooth as suggested by Radi).
The rows are flat shader; smooth shader using One light; smooth shader using Two lights;

- The left column your probable initial mesh;
- The middle column the presented mesh;
- The right one is your mesh with hard edges set (easy way is use Auto Smooth as suggested by Radi).
The rows are flat shader; smooth shader using One light; smooth shader using Two lights;
![[Image: shaders_zpsb446e990.jpg]](http://i1330.photobucket.com/albums/w578/Micheus/Wings3D%20-%20Forum%20II/shaders_zpsb446e990.jpg)