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Wings 3D Development Forum Wings 3D Gripes & Grumbles v
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UV Mapping Cylindrical Objects

 
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UV Mapping Cylindrical Objects

some_yahoo
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Posts: 17
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Joined: Dec 2012
#1
03-06-2016, 07:55 PM (This post was last modified: 03-06-2016, 07:58 PM by some_yahoo.)
When I am unfolding cylindrical objects I frequently run into this situation.
the tops of my cylinder segments make uniform trapezoids and when I segment them for unfolding, they are all 22.5 degrees rotated from one another.



I frequently want to map them all (or most of them) to a single spot on the UV map, so I'd like them to unwrap all to the same orientation, like /___\.

it would be cool if I could
- select one
- (i) to get them all
- right-click, "match orientation" to rotate them all to the same orientation, or...
- right-click "overlay" to orient them the same and fix them to one another.

I know this would be a headache if the user has selected some 3. 4. and 5 vertex faces, but maybe we could trap for that somehow.

I have spent many hours doing this manually over the years.

Would anyone else like this feature?


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Messages In This Thread
UV Mapping Cylindrical Objects - by some_yahoo - 03-06-2016, 07:55 PM
RE: UV Mapping Cylindrical Objects - by micheus - 03-07-2016, 03:44 AM
RE: UV Mapping Cylindrical Objects - by some_yahoo - 03-08-2016, 08:10 AM
RE: UV Mapping Cylindrical Objects - by micheus - 03-08-2016, 06:39 PM

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