• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Gripes & Grumbles v
« Previous 1 … 3 4 5 6 7 8 Next »
UV Mapping Cylindrical Objects

 
  • 0 Vote(s) - 0 Average
UV Mapping Cylindrical Objects

micheus
Offline

Forum's Admin and Support | Bug fixer
Posts: 3,676
Threads: 183
Joined: Jun 2012
#4
03-08-2016, 06:39 PM
(03-08-2016, 08:10 AM)some_yahoo Wrote: Do tell.
Isn't the bottom map in the AutoUV what you are looking for?
Do you need I explain how I got it? It's simple, just note the cut I did in the AutoUV Segmenting window (left in the image)
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



Messages In This Thread
UV Mapping Cylindrical Objects - by some_yahoo - 03-06-2016, 07:55 PM
RE: UV Mapping Cylindrical Objects - by micheus - 03-07-2016, 03:44 AM
RE: UV Mapping Cylindrical Objects - by some_yahoo - 03-08-2016, 08:10 AM
RE: UV Mapping Cylindrical Objects - by micheus - 03-08-2016, 06:39 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode