03-14-2016, 02:08 PM
I ended up to discover the "problem" is in the normal map plugin of Gimp.
I had just defined a negative value to scale, but it seems to be necessary play with Options->Invert X too.
![[Image: tomb_normal_compare_zpsnkkc1xv3.jpg]](http://i1330.photobucket.com/albums/w578/Micheus/Wings3D%20-%20Forum%20II/tomb_normal_compare_zpsnkkc1xv3.jpg)
Here is the final result - the shadows are in the right place now:
I had just defined a negative value to scale, but it seems to be necessary play with Options->Invert X too.
![[Image: tomb_normal_compare_zpsnkkc1xv3.jpg]](http://i1330.photobucket.com/albums/w578/Micheus/Wings3D%20-%20Forum%20II/tomb_normal_compare_zpsnkkc1xv3.jpg)
Here is the final result - the shadows are in the right place now:
![[Image: Result_Gimp_neg_X_zpsb47b4aa7.jpg]](http://i1330.photobucket.com/albums/w578/Micheus/Wings3D%20-%20Forum%20II/Result_Gimp_neg_X_zpsb47b4aa7.jpg)