When i rotate my object , its not in alignment with centre axis (imagine a buckled wheel spinning). The only way i can centre axis is by selecting rotate and then
select rotate to target but i don't want to do that .
Update !!!
When i select "rotate" then select "normal" still have same problem ?
This time i select "rotate" and then select "default axis" , my object is now rotating on the centre axis which is what i want .
I have always used rotate then select normal , my objects would rotate on centre axis , so why now do i have to select default axis ?
I am making some alterations to my 5 spoke wheel , only working on one spoke as i will loop cut the base of the re designed spoke , make copy's and replacing the others .
Ok next problem ,
When i rotate the wheel , select Tab to enter numeric box , rotation between each spoke is about 72 degrees via eyeball , is there
a precise way of doing this ?
Last night i eventually realised 5 x 72 = 360 duh lol .
select rotate to target but i don't want to do that .
Update !!!
When i select "rotate" then select "normal" still have same problem ?
This time i select "rotate" and then select "default axis" , my object is now rotating on the centre axis which is what i want .
I have always used rotate then select normal , my objects would rotate on centre axis , so why now do i have to select default axis ?
I am making some alterations to my 5 spoke wheel , only working on one spoke as i will loop cut the base of the re designed spoke , make copy's and replacing the others .
Ok next problem ,
When i rotate the wheel , select Tab to enter numeric box , rotation between each spoke is about 72 degrees via eyeball , is there
a precise way of doing this ?
Last night i eventually realised 5 x 72 = 360 duh lol .