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Wings 3D Development Forum Wings 3D Off Topic Renders tips Renders articles

 
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Renders articles

micheus
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Forum's Admin and Support | Bug fixer
Posts: 3,676
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Joined: Jun 2012
#1
02-22-2014, 09:44 AM
BI vs. Cycles vs. Yafaray - an Artist's Observation by Olivier Boscournu
Mishou
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#2
11-04-2016, 05:13 PM
Don't want to necro this thread but it looks to be the place where to post this. A nice article about rendering and a solid site to keep an eye on it. Hope you'll enjoy!
micheus
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Posts: 3,676
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#3
10-10-2020, 10:44 PM (This post was last modified: 10-10-2020, 10:46 PM by micheus.)
Fluid in a Glass - Adaptive Samples by Greg Zaal

Last week I stumbled in this old article about rendering a glass of water and then I discovered I've been doing it wrong. Smile

Usually, we have two approaches: water object very near to the glass and water object intersecting the glass a little. (overlapping faces will create dark artefacts)
For me, the last one used to bring better results.

Then, this guy brought a third option and I had to test.

I create a scene using the same materials for the three methods - except as required for the top of water - and I rendered in POV-Ray.

Which one you think looks better? I have to admit that the guy tip made it look more real (right on image).
[Image: Glass-of-Water-comparing.png]

OK, the glass doesn't look so good. Blush
I didn't care much about that for the test since I was more interested to check the results of that technique.

To fix that weird appearance we need to triangulate the mesh - credits to sciroccorics who came with this workaround in this post.
[Image: tw.png] @MicheusVieira [Image: yt.png] @MicheusVieira [Image: da.png] Micheuss [Image: ig.png] micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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