After search and read a lot of articles to try understand how splines can be computed, I finally got some time to try code an algorithm (in truth port a code i found) to create the b-spline curve (NURBS) using the CV method (Control Vertice):
I just noticed there is still a small bug since the first segment (starting from left side) doesn't connect to the first vertex (or control vertex).
Working on Bezier curve now.
I just noticed there is still a small bug since the first segment (starting from left side) doesn't connect to the first vertex (or control vertex).
Working on Bezier curve now.