04-02-2018, 08:04 PM (This post was last modified: 04-02-2018, 08:19 PM by dasPoly.)
A little bit of both.
There's a very simple base, but because it's round, if I make certain cuts in to low of res then sphere continuity breaks, so I smooth a step and add more cuts.
Thats the high resolution mesh that I posted as a bake source, and am retopologizing it in Topogun to bring into substance.
I'll update again once it moves a little farther.
I've added the base, and the next level up where I cut in bottom detail and engines and some extra views.
04-03-2018, 01:46 AM (This post was last modified: 04-03-2018, 01:49 AM by dasPoly.)
Yes, I use flow connect a lot.
It's just large chunks taken out of the low res sphere can't maintain the curve @ corners after it's been smoothed.
I would need ZBrush the take chunks out of a sphere while maintaining curvature at the corners or I would need to start at a higher resolution sphere in wings, kind of the same thing.