(10-15-2018, 10:43 AM)Dimitri Wrote: I think that when we duplicate the object it has to be duplicated without the curve.I agree, but the problem here is: without the curve the object shape cannot be edited - the curve and parameters, they define the object.
I probably would need to implement some kind of curve instance and pivot for the object in order to make one curve define multiple objects spread all around as well as to manage to work with the object on screen itself, which I don't do.
I already use a custom geometry window to not have to deal with Wings3D's objects and my curves at the same time, since it would have some limitations and the user could to get confused to not be able to do some usual actions over Wings3D' objects when in "curve mode".
It's already getting more complex than I was expecting.
(10-15-2018, 12:18 PM)tkbd Wrote: Is my understanding correct?Almost. My initial idea was:
- duplicate applied to a curve should to create a new curve ignoring any object definition attached to the original curve;
- duplicate applied to a object should to create a new curve with all object definition. (for the reasons I pointed above)
Quote:Also,I think necessary that ask user whether curve keep when make the permanent object.I was keeping the curve by default, but it's a good idea enable that too.
I would be want to reuse the curves at anytime if that situation.
Last year when I saw a tutorial to do this bracelet I start to think how to we could do that in Wings3D - and we really can't do it in a simple way.
That is one of those situations I think we can use only one curve to manage many objects.
Just remembering I'm not creating a path deformer modifier, but we should to be able to use the plugin to build that easily.
I'll try to make a video this week showing how this things are working by now.