• Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Social Media
    •   @Wings3dOfficial
    •   @Wings3dOfficial
    •   Wings3dOfficial
    •   Wings3dOfficial
  • Register
  • Login
  • Website
  • Search
  • Member List
  • Help
  • Old Forum
  • Register
  • Login
Wings 3D Development Forum Wings 3D Design & Development v
« Previous 1 … 5 6 7 8 9 … 11 Next »
did wings_ask really have to get renamed to wings_dialog ?

 
  • 0 Vote(s) - 0 Average
did wings_ask really have to get renamed to wings_dialog ?

ggaliens
Offline

Erlang Hacker
Posts: 954
Threads: 143
Joined: Nov 2012
#1
09-14-2015, 08:14 PM
did wings_ask really have to get renamed to wings_dialog ?

Just curious. Unfortunately for me ... this was a painful transition. Probably touching 20 files in 5 directories. All handled by hand with text editor, one file at a time.

Oh well. One reason why I used the wings_ask:dialog rather than hide with an import was for clarity in my own code. I do have a ml_dialogplus:dialog ... that is very similar in signature. So I used the wings_ask module name every time ... for that clarity.

I will admit that wings_dialog is a better name ... but wing_ask was really not that crazy.
dgud
Offline

Grumpy Dev
Posts: 692
Threads: 37
Joined: Nov 2012
#2
09-15-2015, 05:57 AM
Yes, because they do not work the same you really need to change the code.
« Next Oldest | Next Newest »

Users browsing this thread: 1 Guest(s)



  • View a Printable Version
  • Subscribe to this thread
Forum Jump:

© Designed by D&D - Powered by MyBB

Linear Mode
Threaded Mode