03-06-2016, 07:55 PM
(This post was last modified: 03-06-2016, 07:58 PM by some_yahoo.)
When I am unfolding cylindrical objects I frequently run into this situation.
the tops of my cylinder segments make uniform trapezoids and when I segment them for unfolding, they are all 22.5 degrees rotated from one another.
I frequently want to map them all (or most of them) to a single spot on the UV map, so I'd like them to unwrap all to the same orientation, like /___\.
it would be cool if I could
- select one
- (i) to get them all
- right-click, "match orientation" to rotate them all to the same orientation, or...
- right-click "overlay" to orient them the same and fix them to one another.
I know this would be a headache if the user has selected some 3. 4. and 5 vertex faces, but maybe we could trap for that somehow.
I have spent many hours doing this manually over the years.
Would anyone else like this feature?
the tops of my cylinder segments make uniform trapezoids and when I segment them for unfolding, they are all 22.5 degrees rotated from one another.
I frequently want to map them all (or most of them) to a single spot on the UV map, so I'd like them to unwrap all to the same orientation, like /___\.
it would be cool if I could
- select one
- (i) to get them all
- right-click, "match orientation" to rotate them all to the same orientation, or...
- right-click "overlay" to orient them the same and fix them to one another.
I know this would be a headache if the user has selected some 3. 4. and 5 vertex faces, but maybe we could trap for that somehow.
I have spent many hours doing this manually over the years.
Would anyone else like this feature?
I'd rather live with false hope than with false despair.