(04-22-2016, 05:23 AM)olve11 Wrote: In first render its sun with default setting. (and yes its real)
Maybe because of that.
As I see a indoor floor with a strong light "entering" across a supposed window or door I expected to see a darker shadow in the opposite side of the object "touched" by the light.
But, observing better the lighting the "glow" upper in the image suggest you were not using a enclosed environment (room), so the "white" sky seems to be illuminating more the scene as I would to expect (thinking in a enclosed scene).
It is true
In the closed environment it would probably be better results.
And luminous display on the first model (on distance) it would look better.
thanks for the tip
04-22-2016, 10:20 PM (This post was last modified: 04-22-2016, 10:21 PM by Dimitri.)
The scene needs some neatly shaped shadows. The objects look as if they are floating in the air. You can combine the sun light with other light sources. With some experimenting you can achieve quite nice results by using multiple light sources in the scene.
Also, you have to decrease the diffusion of the thermometers. Less diffusion and more specularity would give much more natural looking results.
And finally, the quartz indicators... they too need some more work. They need to give the impression of being behind a glassy surface.
As to the modelling: no criticism, it is flawless. : - )